<?xml version="1.0"?>
<base>
  <History>
    <PreviousPath>c:\blitzkrieg\complete\units\technics\german\spg\pzivflak\current.msh</PreviousPath>
    <PreviousDate>31.08.2008</PreviousDate>
    <PreviousTime>15:43:33</PreviousTime>
    <PreviousOwner>Admin</PreviousOwner>
    <Action>Exported as</Action>
    <CurrentPath>c:\program files\nival interactive\blitzkrieg\mods\mymod\data\units\technics\1.xml</CurrentPath>
    <CurrentDate>31.08.2008</CurrentDate>
    <CurrentTime>17:44:52</CurrentTime>
    <CurrentOwner>Admin</CurrentOwner>
  </History><RPG MaxHP="84" RepairCost="1" Sight="32" SightPower="1" Speed="14.34" Passability="0.43" Priority="1" Camouflage="0" Weight="22000" Price="1" UninstallRotate="1" UninstallTransport="1" RotateSpeed="38.1" TurnRadius="5" TowingForce="0" Crew="5" Passangers="0" BoundTileRadius="2" SmallAABBCoeff="0.5" TowPoint="-1" EntrancePoint="-1" FatalitySmokePoint="11" ShootDustPoint="-1" LeavesTracks="1" TrackOffset="0" TrackWidth="0.15" TrackStart="0.2" TrackEnd="0.2" TrackIntensity="0.7" TrackLifetime="22000" MaxHeight="500" DivingAngle="20" ClimbAngle="20" TiltAngle="30" TiltRatio="2"><KeyName>FlakPz_IVFgst_88mm</KeyName><StatsType>Mech</StatsType><DamagedHPs/><Defence0 MinArmor="40" MaxArmor="90" Silhouette="1"/><Defence1 MinArmor="40" MaxArmor="90" Silhouette="1"/><Defence2 MinArmor="40" MaxArmor="90" Silhouette="1"/><Defence3 MinArmor="40" MaxArmor="90" Silhouette="1"/><Defence4 MinArmor="40" MaxArmor="90" Silhouette="1"/><Defence5 MinArmor="40" MaxArmor="90" Silhouette="1"/><Type>art_aagun</Type><AIClass>track</AIClass><Commands Size="51"><BitArray><item data="7"/><item data="67"/><item data="0"/><item data="0"/><item data="128"/><item data="32"/><item data="4"/></BitArray></Commands><Exposures Size="0"><BitArray/></Exposures><AnimDescs><item><data/></item><item><data/></item><item><data/></item><item><data/></item><item><data/></item><item><data/></item><item><data/></item><item><data/></item><item><data/></item><item><data/></item><item><data/></item><item><data/></item><item><data/></item><item><data/></item><item><data/></item><item><data/></item><item><data/></item><item><data/></item><item><data/></item><item><data/></item><item><data/></item><item><data/></item><item><data/></item><item><data/></item><item><data/></item><item><data/></item><item><data/></item><item><data/></item><item><data/></item><item><data/></item><item><data/></item></AnimDescs><AABB_As/><AABB_Ds/><AcksRefs><item>sounds\ack\german\tank1-multipurposal</item></AcksRefs><AcksRef></AcksRef><Platforms><item VerticalRotateSpeed="1" HorizontalRotationSpeed="1" ModelPart="1" GunCarriageParts="-1" FirstGun="0" NumGuns="0"><Constraint Min="0" Max="0"/><ConstraintVertical Min="0" Max="0"/></item><item VerticalRotateSpeed="9.8" HorizontalRotationSpeed="6.4" ModelPart="3" GunCarriageParts="-252" FirstGun="0" NumGuns="1"><Constraint Min="-6.28319" Max="6.28319"/><ConstraintVertical Min="0" Max="1.0472"/></item></Platforms><Guns><item Priority="0" Ammo="42" Direction="65535" ReloadCost="409" ShootPoint="13" Recoil="0" RecoilLength="6.4863" RecoilTime="50" ModelPart="7" RecoilShakeTime="500" RecoilShakeAngle="0.0523599"><Weapon>88mm_flak_18</Weapon></item></Guns><ArmorLeft Min="22" Max="34"/><ArmorRight Min="22" Max="34"/><ArmorTop Min="0" Max="0"/><ArmorBottom Min="13" Max="19"/><ArmorFront Min="32" Max="52"/><ArmorBack Min="22" Max="30"/><AABBCenter x="0" y="0.0737953"/><AABBHalfSize x="23.4796" y="48.404"/><ExhaustPoints><item data="12"/></ExhaustPoints><DamagePoints><item data="8"/><item data="9"/></DamagePoints><PeoplePoints/><TowPoint2D x="0" y="0"/><HookPoint x="0" y="0"/><FrontWheel x="0" y="0"/><BackWheel x="0" y="0"/><EntrancePoint2D x="0" y="0"/><PeoplePoints2D/><AmmoPoint2D x="0" y="0"/><Gunners><item><data/></item><item><data/></item><item><data/></item></Gunners><EffectDiesel>smokedisel1</EffectDiesel><EffectSmoke>smokeflame1</EffectSmoke><EffectWheelDust>dustmove1</EffectWheelDust><EffectShootDust></EffectShootDust><EffectFatality>expfatality1</EffectFatality><EffectEntrenching></EffectEntrenching><EffectDisappear>brakedown2</EffectDisappear><JoggingX Period1="1.8" Period2="0.8" Amp1="0.6" Amp2="0.5" Phase1="0.1" Phase2="2.2"/><JoggingY Period1="1" Period2="0.4" Amp1="0.4" Amp2="0.3" Phase1="1.9" Phase2="0"/><JoggingZ Period1="1" Period2="0.3" Amp1="1" Amp2="0.6" Phase1="0" Phase2="2.1"/><SoundMoveStart>Tank2_custom_start</SoundMoveStart><SoundMove>Tank2_custom_cycle</SoundMove><SoundMoveStop>Tank2_custom_stop</SoundMoveStop><DeathCraters><item>objects\terraobjects\death_hole\verybig\01\1</item><item>objects\terraobjects\death_hole\verybig\02\1</item><item>objects\terraobjects\death_hole\verybig\03\1</item></DeathCraters></RPG></base>
