<?xml version="1.0"?>
<base><History><PreviousPath>c:\blitzkrieg\bk-neu\blitzkrieg\run\mods\heeresgruppe\data\units\technics\german\auto\opel_blitz_bus\opel_blitz_cargo\current.msh</PreviousPath><PreviousDate>08.01.2012</PreviousDate><PreviousTime>21:18:47</PreviousTime><PreviousOwner>Den</PreviousOwner><Action>Exported as</Action><CurrentPath>c:\blitzkrieg\bk-neu\blitzkrieg\run\mods\mymod\data\units\technics\german\auto\opel_blitz_bus\1.xml</CurrentPath><CurrentDate>08.01.2012</CurrentDate><CurrentTime>21:23:15</CurrentTime><CurrentOwner>Feldgrau</CurrentOwner></History><RPG MaxHP="30" RepairCost="1" Sight="30" SightPower="1" Speed="19" Passability="-0.18" Priority="1" Camouflage="20" Weight="5800" Price="1" UninstallRotate="0" UninstallTransport="0" RotateSpeed="37.4" TurnRadius="5" TowingForce="3000" Crew="1" Passangers="30" BoundTileRadius="1" SmallAABBCoeff="0.5" TowPoint="6" EntrancePoint="7" FatalitySmokePoint="-1" ShootDustPoint="-1" LeavesTracks="1" TrackOffset="0.15" TrackWidth="0.15" TrackStart="0.2" TrackEnd="0.2" TrackIntensity="0.7" TrackLifetime="10000" MaxHeight="500" DivingAngle="20" ClimbAngle="20" TiltAngle="30" TiltRatio="2"><KeyName>Opel Blitz Bus</KeyName><StatsType>Mech</StatsType><DamagedHPs/><Defence0 MinArmor="40" MaxArmor="90" Silhouette="1"/><Defence1 MinArmor="40" MaxArmor="90" Silhouette="1"/><Defence2 MinArmor="40" MaxArmor="90" Silhouette="1"/><Defence3 MinArmor="40" MaxArmor="90" Silhouette="1"/><Defence4 MinArmor="40" MaxArmor="90" Silhouette="1"/><Defence5 MinArmor="40" MaxArmor="90" Silhouette="1"/><Type>trn_carrier</Type><AIClass>wheel</AIClass><Commands Size="44"><BitArray><item data="33"/><item data="3"/><item data="0"/><item data="128"/><item data="129"/><item data="8"/></BitArray></Commands><Exposures Size="5"><BitArray><item data="16"/></BitArray></Exposures><AnimDescs><item><data/></item><item><data/></item><item><data/></item><item><data/></item><item><data/></item><item><data/></item><item><data/></item><item><data/></item><item><data/></item><item><data><item Length="562" Action="0" Index="0" AABB_A="-1" AABB_D="-1"/></data></item><item><data/></item><item><data/></item><item><data/></item><item><data/></item><item><data/></item><item><data/></item><item><data/></item><item><data/></item><item><data/></item><item><data/></item><item><data/></item><item><data/></item><item><data/></item><item><data><item Length="562" Action="0" Index="1" AABB_A="0" AABB_D="0"/></data></item><item><data/></item><item><data/></item><item><data/></item><item><data/></item><item><data/></item><item><data/></item><item><data/></item></AnimDescs><AABB_As><item><Center x="-9.03361" y="4.01161"/><HalfSize x="33.8252" y="64.1335"/></item></AABB_As><AABB_Ds><item><Center x="-9.03361" y="4.01161"/><HalfSize x="33.8252" y="64.1335"/></item></AABB_Ds><AcksRefs><item>sounds\ack\german\auto1-wheels</item></AcksRefs><AcksRef></AcksRef><Platforms><item VerticalRotateSpeed="1" HorizontalRotationSpeed="1" ModelPart="1" GunCarriageParts="-1" FirstGun="0" NumGuns="0"><Constraint Min="0" Max="0"/><ConstraintVertical Min="0" Max="0"/></item><item VerticalRotateSpeed="1" HorizontalRotationSpeed="1" ModelPart="-1" GunCarriageParts="-1" FirstGun="0" NumGuns="0"><Constraint Min="0" Max="0"/><ConstraintVertical Min="0" Max="0"/></item></Platforms><Guns/><ArmorLeft Min="0" Max="0"/><ArmorRight Min="0" Max="0"/><ArmorTop Min="0" Max="0"/><ArmorBottom Min="0" Max="0"/><ArmorFront Min="0" Max="0"/><ArmorBack Min="0" Max="0"/><AABBCenter x="0" y="0.189255"/><AABBHalfSize x="19.735" y="51.7561"/><ExhaustPoints><item data="5"/></ExhaustPoints><DamagePoints/><PeoplePoints/><TowPoint2D x="0.565767" y="-59.3898"/><HookPoint x="0" y="0"/><FrontWheel x="0" y="0"/><BackWheel x="0" y="0"/><EntrancePoint2D x="19.8019" y="22.465"/><PeoplePoints2D/><AmmoPoint2D x="0" y="0"/><Gunners><item><data/></item><item><data/></item><item><data/></item></Gunners><EffectDiesel>smokedisel1</EffectDiesel><EffectSmoke>smokeflame1</EffectSmoke><EffectWheelDust></EffectWheelDust><EffectShootDust></EffectShootDust><EffectFatality>expfatality1</EffectFatality><EffectEntrenching></EffectEntrenching><EffectDisappear>brakedown2</EffectDisappear><JoggingX Period1="1.4" Period2="0.6" Amp1="0.8" Amp2="0.6" Phase1="0.3" Phase2="2.1"/><JoggingY Period1="1" Period2="0.4" Amp1="0.6" Amp2="0.4" Phase1="1.9" Phase2="0.2"/><JoggingZ Period1="1" Period2="0.3" Amp1="1" Amp2="0.6" Phase1="0" Phase2="2.1"/><SoundMoveStart>Auto2_start</SoundMoveStart><SoundMove>Auto2_cycle</SoundMove><SoundMoveStop>Auto2_stop</SoundMoveStop><DeathCraters><item>objects\terraobjects\death_hole\verybig\01\1</item><item>objects\terraobjects\death_hole\verybig\02\1</item><item>objects\terraobjects\death_hole\verybig\03\1</item></DeathCraters></RPG></base>
